Recap /dev/24 2nd edition

NOTE: Recap made by all the organizers of /dev/24

It's been some time since /dev/24 ended and it's time to look back and analyze what /dev/24 was.

The main feeling is that the second edition of /dev/24, on November 3 and 4, had the same spirit as the first one.

    If you write {curly braces}, this is for you! If you only read them, it'll help you to write.

On this edition, two main changes were proposed to facilitate participation by making a different conference that could have the advantages of the face-to-face ones, thus avoiding the fatigue of all the online events:

  • We continued to broadcast 24 hours of community dedicated to Liferay, this time in two days to take advantage of other benefits, such as the platform, another of the novelties.

  • A world was created to get involved and feel like you are not in front of a computer. This platform (WorkAdventure) allowed you to have spontaneous conversations that happen when you meet someone you haven't seen in a while. And also areas where you can have conversations with more people, trying to simulate a real meeting or areas where sessions are created spontaneously.

fragment map

The world that was created had curious corners to discover and play in.

Most voted image. Martin is with his pet on a carpet that appears to be a bear and writes the text "Bad puppy! You pooped en my favorite carpet... now I will have to hunt another bear "

Before starting with the summary, the first thing to express our gratitude to all the speakers, people who have helped, communities and, of course, to the sponsor USU.

USU logo

In this summary we will analyze /dev/24 from 4 points of view:

  • Summary of /dev/24

  • Feedback received

  • Analysis of data, attendance, etc.

  • Proposals for the next edition

Summary of /dev/24

In this edition there were 32 sessions (16 each day) with 34 speakers (20 on the first day and 14 on the second), where a wide range of topics were discussed:

  • QA 

  • Front

  • Back

  • Api

  • Functionalities - forms

  • Commerce

  • And another very important topic, the communities, this event is an event of the community for the community in which some of the LUGs could participate.

Feedback received

This is a point that we take very seriously, as it is a community event for the community, so it is important to know your opinion in order to improve the points that have not been liked and continue to strengthen those that have.

In this case we have received comments in which, for example, the map and the platform have liked to interact, but they considered the map a bit confusing, with the jumps between maps or not having a map to help to orientate. 

Grouping the issues that have been commented are:

  • People had trouble to find the auditorium

  • Multiple rooms might have gotten people to not roam around

  • Refreshing pages was a struggle for some people, the stream seemed off

  • Pub and auditorium seemed like two disconnected rooms

  • Speaker's experience was good

  • Some people didn't even know about the event.  A fact that may also contribute to fewer speakers this year.

Data analysis

This year, there was registration for access, and 325 people registered to attend and be part of the /dev/24. 

Most registrations came from EMEA and the Americas, especially since the time frame of the event prioritize these two regions.

Total registrants per region: EMEA 52.0% ; AMERICAS 23.7% ; APAC 9.5% ; n/a 14.8%

Roughly 39% of registrants are Liferay users (partners, customers and open source community). Our technical team represent the second largest audience of the event, with 38,5% of total registrations, as seen below:

How are the connected to Liferay? Employee (technical) 38.5% ; Certified partnet 16.9% ; Didn't metion 14.8% ; Customer 12.6% ; OS community 9.8% ; Employee (non-technical) 7.4%

We had an average of 31 connected people per session during the two days of the event. The two most watched talks were 

  • "Increase portlet development productivity with Liferay code generator" with 44 viewers live and 

  • "Live coding session"  with 46 viewers live

/dev/24 proves again to be a source of knowledge and insight also after the event as, after two months, the video streams of the talks available on Youtube have reached more than 3,000 views. In comparison, video streams from them 2020 sessions, have reached 6,300 views only one year after the live event. 

Proposals for next year

After finishing /dev/24 and with the feedback received, we have thought of some points that we would like to improve for next year, among which we indicate:

  • Think about multiple tracks

  • Add signs to indicate where to go

  • When on workadventure: Generate movement instead

  • to get more people to discover the event

  • Get LUGs involved earlier / during the whole year 

Do you have any suggestions or feedback, please let us know in the comments.

 

And remember, all this information generated by the community and for the community, you have it available in the

 

See you in the next edition!